Timetable

08:00 – 08:45 AM    Registration
08:45 – 09:00 AM    Welcome and Introduction
09:00 – 10:40 AM    Session #1 – Characters
10:55 – 12:35 PM    Session #2 – Pipelines and Tools
12:35 – 02:00 PM    Lunch
02:00 – 03:00 PM    Keynote
03:15 – 04:55 PM    Session #3 – Case Studies
05:00 – 05:30 PM    Closing Discussion
05:30 – 07:30 PM    Reception

Session #1 Characters

Portable Real-Time Character Rigs for Virtual Reality Experiences

Helge Mathee (Fabric Software), Haux Bernhard

How To Build a Human: Practical Physics-Based Character Animation

James Jacobs, Jernej Barbic, Essex Edwards, Crawford Doran, Andy van Straten (Ziva Dynamics)

Selective and Dynamic Cloth Fold Smoothing With Collision Resolution

Arunachalam Somasundaram (DreamWorks Animation)

Creating an Actor-specific Facial Rig From Performance Capture

Yeongho Seol, Wan-Chun Ma, J. P. Lewis (Weta Digital)

Session #2 Pipelines and Tools

A Retrospective on the Adoption of the ACES Technology at Framestore

Kevin Wheatley (Framestore)

Gaffer: An Open-Source Application Framework for VFX

John Haddon, Andrew Kaufman, David Minor, Daniel Dresser, Ivan Imanishi, Paulo Nogueira (Image Engine Design Inc)

Video of an alternate version of this talk
Further detailed paper
Introductory Gaffer tutorial, including installation notes

 

Large Scale VFX Pipelines

Andy Wright, Matt Chambers, Justin Israel, Nick Shore (Weta Digital)

Camera Tracking in Visual Effects – An Industry Perspective of Structure From Motion

Alastair Barber (University of Bath and Double Negative Visual Effects), Darren Cosker (University of Bath), Oliver James, Ted Waine, Radhika Patel (Double Negative Visual Effects)

Session #3 Case Studies

Searching For The Interesting Stuff In A Multi-dimensional Parameter Space

Andy Lomas

The Jungle Book: Art-Directing Procedural Scatters in Rich Environments

Stefano Cieri, Adriano Muraca, Alexander Schwank, Filippo Preti, Tony Micilotta (MPC)

Volumetric Clouds in the VR Movie, Allumette

Devon Penney (Penrose Studios)

Cross Departmental Collaboration for FX-driven Animation in “Alice Through the Looking Glass”

Joseph Pepper, Klaus Seitschek, Ian Farnsworth, Cosku Turhan, Chris Messineo, Lee Kerley (Sony Imageworks)